Used a Layer Mask to keep the raycast used by the doors from hitting the player, fixing a bug where doors would flicker between interactable/non-interactable. Added animated "onboarding" info screen with brief instructions to the player re: sound, controls, etc. Ongoing refinement of body physics. the game now contains 12 rooms, which feels like a good number. Final stages of development will include finalizing the layout of the rooms, as well as how objects and lights within the rooms are arranged.