Music composed and arranged by Nathan Pasko, with one exception. The Title Theme for Giant's Chalice is a section of Claude Debussy's Dialogue du vent et de la mer, arranged by Nathan Pasko.
I used simple MIDI instruments to add to the illusion of outdated technology that Giant's Chalice celebrates. While players explore the game world, the mix of instruments that they hear changes with their ever-changing position in the game. With this I wanted to fight against the soundtrack's tendency to act like a static backdrop. More sound emitters are attached to each weapon in the game, so as the player collects and equips different weapons to their knight, the sound of the game changes further. Almost every area and every weapon lock into the same tempo, enchancing the continuity of the soundtrack.
Music composed and arranged by Nathan Pasko. The mechanics of S.Pet were inspired largely by the virtual pet toys of the 90s (Digimon, Tamagotchi) but the screen displayed only 4 colors, imitating the GameBoy Color. To make the S.Pet soundtrack I programmed MIDI instruments that were similar to the sound capabilities of the GameBoy Color (whose sound chip in turn was inherited from the GameBoy, and from the NES). The player can toggle the background music on and off, and choose between these looping tunes.
Music composed and arranged by Nathan Pasko. The soundtrack for Insane Trap was inspired by afrobeat, jazz, and new wave.